If you're a fellow Motion Designer or Animator looking for some sweet knowledge – this page is for you. Here's where I chronicle the tutorials I make for Cinema 4D, After Effects, Moving Pictures in general and Motion in particular. All my tutorials are hosted on my YouTube Channel, and I invite you to come hang out there.
A very quick one on how to use the Atmosphere Volume Shader (previously known as Atmospheric Scattering) to get Volumetric Light in the new release of Arnold for Cinema 4D. Great for moody scenes, and damn near mandatory for cyber punk.
Sticking with the cool theme, this Realistic Ice tutorial uses a few sweet new features from Arnold Core 5, like triplanar mapping and the coat parameter to create (you guessed it) a Realistic Ice Shader in Arnold for Cinema 4D.
This tutorial teaches a technique for self-propelling procedural growing frost with X-Particles and Cinema 4D. The kind of shit you usually get Houdini people to do. And it works on pretty much everything from Bunnies to Buddhas, in both Arnold and Standard Renderer.
This tutorial will quite simply show you how to stretch out the stars in the night sky to create animated time-lapse style star trails with Cinema 4D and Arnold Renderer, or another renderer of your choice!
Codename: Bun – This tutorial on Procedural Incandescence shows a (very) quick procedural technique in Arnold Renderer to make any material glowing red hot, using the Curvature Shader, some Color Correction and a Ramp RGB node.
In this tutorial codenamed "Pineapple" I'll show you a technique I created for the Swedish Steel Prize 2017 Main Titles – combining a MoExtrude with some sweet effectors, a tiny bit of XPresso, and a Mesh Deformer to get some sharp metal spikes!
This tutorial on Ultra-quick Realistic Planets teaches us that Occam's Razor applies even in Cinema 4D, and that the simplest solution often is the best. We use a classic camera projection technique with real photos from outer space and get a very quick and nice planet as a result! No need to cross the river for water.
A three-part tutorial series on creating & animating a growing and infinitely blooming alien flower from OUTER SPACE! in Cinema 4D. Part One goes through the infinite flower itself from animation to shading the flower petals. Part Two covers the animated growing flower stalk from tiny sprout to stem. Part Three explores a technique to add puddles to any material / texture or surface in Cinema 4D. As well as creating a node-based shader network with standard materials using XPresso!
The Top 5 C4D keyboard Shortcuts video is less of a tutorial and more of a workflow vid. Although towards the end I show the steps for creating a massive amorphous blob of C4D skill, almost without using the mouse pointer at all. It's pretty sick.
Making Procedural Bioluminescent Jellyfish in C4D may sound like a big task, most likely because of the big words, but you can actually knock out a Jelly in about 45 minutes with this three-part tutorial. Add another 5 minutes if you want to create the Underwater Rays too. Part one goes through the modelling, rigging and animation of the jelly, part two shows the shading and texturing, finally part three makes the whole thing bioluminescent.
Ferrofluid is just plain cool. Procedural Ferrofluid in C4D? Double-plus cool! In the video I use a plethora of built-in effectors; Displacers, Jiggle, Smoother, and a bunch of noise shaders. I even touch (very gently) on some Xpresso. The bonus video shows you how to create Radial Beat Waves based on audio in After Effects, like the ones used for the Ferrofluid. And coincidentally that same technique can be used to make a slit-scan effect.
Making HDRi Light Probes in Cinema 4D is quite useful if you create a sweet lighting setup, which you can then easily bring in to other scenes, either as image based lighting or just for reflections. The same technique can also be used to render 360° VR Panoramas.
The Realistic Glass Shatter tutorial (codename Glass-Crash Moustache) is my most popular tutorial so far. Probably because everyone loves a sweet simulation, especially a realistic one. It takes you from Photoshop, where you create the fracture pattern you want, to Cinema 4D where you generate geometry, simulate the shatter and add particles. Keeping everything pretty damn procedural.
The Crystal City Series demonstrates how to create a procedural city of crystals, shooting glowing guinea pig poop toward the sky. It has some interesting Procedural MoGraph Modelling techniques, as well as a super slick way to fake Subsurface Scattering, the whole thing is comped using RPF-files for clean Depth of Field, and finally Chromatic Aberration is created in After Effects, totally plugin-free.